AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on Android in Israel Q4 2021
Explore the performance of the top 5 hypercasual games in Israel on the Android platform during Q4 2021, with insights from Sensor Tower.
In Q4 2021, the Android platform in Israel saw significant activity in the hypercasual games category. Here’s a closer look at the performance of the top 5 hypercasual games during this period, based on data from Sensor Tower.
Candy Challenge 3D from Sabri Güler showcased an impressive start with weekly downloads peaking at 26.3K in mid-October. However, downloads gradually declined to 2.9K by the end of December. The game started with 3.9K weekly active users, reaching a peak of 44K in late October before declining to around 10K by the end of the quarter.
420: Prison Survival by YoloGame Studio experienced an initial spike in weekly downloads, peaking at 22.8K in mid-October. This number decreased steadily to about 4.6K by the end of December. Weekly active users followed a similar trend, starting at 22.2K and peaking at 30.2K before stabilizing around 9.6K by the end of the quarter.
Merge Animals 3D - Mutant race from SayGames Ltd saw a notable increase in weekly downloads, reaching 25.1K in early November. Downloads then decreased to about 3.3K by the end of December. The game’s weekly active users also showed a peak of 28.6K in mid-November, dropping to approximately 7.4K by the end of the quarter.
Brain Puzzle - Tricky Test by MetaMars had a significant rise in weekly downloads, starting with just 10 in mid-October and peaking at 19.5K by the end of the month. The downloads then fluctuated, ending the quarter at around 7.3K. The game’s weekly active users peaked at 32.9K in early November, maintaining a relatively stable range between 19.2K and 25.7K through the rest of the quarter.
Squid Game: Survival Challenge by AMZG started with modest weekly downloads but saw a significant surge in late November, peaking at 26.6K in early December. Downloads settled at around 14.3K by the end of December. The game’s weekly active users saw a dramatic increase, reaching 48.4K in mid-December before stabilizing at around 36.2K by the end of the quarter.
For more insights and detailed data on mobile app performance, visit Sensor Tower.